Game writing is a type of storytelling where the reader is a player. Everything about the game, like the environment, the characters, the rules and the gameplay, can be opportunities to tell the story. This makes game writing extremely collaborative, technical and iterative.
Read MoreI had a super busy weekend at the Write Around the Murray Festival!
From narrative design seminars, to game workshops and panels, I had plenty of opportunities to talk about games and storytelling.
Read MoreOk, gosh, it can’t go another month without me blogging about Code Breakers!
I am very humbled to be included in ACMI’s Code Breakers exhibition celebrating the achievements of Australian and New Zealand women in games. By the way, I'm going to add in some quotes from these amazing women throughout this post but you can hear full interviews with all the Code Breakers women here: Meet The Makers Code Breakers Audio.
Read MoreOn Monday the 21st of August, I’ll be giving a free public lecture on my process as a narrative designer on The Gardens Between. Here is the Facebook event :)
I will focus particularly on why we went with a different plot to ‘The Quest’ and talk about the advantages of knowing different plots. I’ll also talk about why it became easy for us to throw out those storytelling questions writers feel pressured to answer up front: what do the characters want?
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